Magic: The Gathering

Is it the end? Armageddon?

Over 25 year ago one of my friends was learning how to play some sort of card game from another person, both of whom I still keep in contact with. He was learning how to play Magic. The game took me like a Force of Nature. It was sooooo fun! As I delved deeper into this world I began to learn the inner workings of the game and couldn’t wait to play it.

It was a time of Prosperity. There was a large group that I played with. I went to tournaments. Of course I lost miserably but it was fun. I enjoyed it.

After a time, I started to have experiences with the game that made me question why I am playing the game. Experiences as in many different experiences in different forms. Of course the real world of life was involved but it was not only on that account. One of the main reasons that I am not going to go into detail about is mainly due to some bad experiences with the community. My love of Magic began to crumble and fall to Ashes. This is a time where I have always considered it the dark times of Magic.
For some reason, a few years ago I tried to see if this game still gave me something to look forward too. It did! I came back to a great state of the game. I feel that the community is healthy and growing and is a driving force behind certain aspects of the gaming community.

With everything doing so well, I have a hard time making this choice. But, I feel it is something that I need to do. This time for different reasons. The Apocalypse has come and I have again decided to leave Magic. Is it for good? I am not sure. The main reason I am deciding to leave is an obvious and generic one. It is of course a financial rabbit hole. That is the reason I have only really played Sealed recently. Though, this is not that much of a financial burden, it is one. And a time burden. When playing sealed, I enjoy it but I feel my motive is only that of winning more packs rather then having fun. And, on top of that, I haven’t really played any other format recently so I feel I am wasting resources that could be going to something else. My cards sit on a shelf or binder unopened and unused. I feel like I might really like EDH or Commander, not really sure why there are two names for it. But, I don’t play that. In the new release of Magic, I did not enter into any Sealed tournaments and I didn’t even spend time to this day looking at any of the cards.
My love for board games and other card games has only increased in the past years. FFG’s LCG series always has me looking to see what is coming out next. But, for Magic, I think it is time again to put it away. It is a great game and I will always know and love Magic. I’m sure at some point it is highly possible for it to resurface but for now, it is time to say goodbye.
In Magic, there are many ways to play this game. My favorite format is sealed deck and to be more specific pre-release sealed deck. Every few months Magic releases a new set of cards. Some cards can be reprints of older cards but most of the cards are new cards. The sets are grouped into blocks and now two sets consist of one block. Each block has some sort of theme that is grouped with that block. Amonkhet is the name of the newest Magic set and considered the first of the sets in the block. Amonkhet is the name of the world which is an Egyptian themed harsh desert planet. Magic designers have created a story of a group of planeswalkers. Planeswalkers are powerful people who have been gifted with the magic to travel to different worlds. These planeswalkers have formed an alliance and are hunting down Nicol Bolas who is a powerful elder dragon and is believed to be on Amonkhet.
In the sealed deck format, players are given six booster packs and one special promo card. Using these randomly selected cards, the players will build a deck to play with against others. One of the reasons I enjoy this format is because everyone starts on a level playing field. Of course some cards are better then others and other people may get these cards but I think if you build your deck well and play well then you will do very good. It is about skill of what to include in your deck construction and the decisions that you make during the game that will get you wins.
ut you can’t cast it because you don’t have the right mana or even enough mana. When I started to open up my packs I saw that I had a lot of creatures in white with some removal. I saw some great creatures with abilities in black but not very many. But, there was also some removal. In Blue, I had two removal and less then six total creatures. Green had one removal, some synergy and not great creatures but also not bad. Red had one great creature, some average creatures and a great spell. In the end, I decided to go with a Red/Green hopefully aggression or aggro deck. I only had a few removals and I usually like those but I felt I had some good synergy and enough aggro creatures.
Since I went to a midnight pre-release, the tournament was not completely full but there were about 35-45 people. There are four rounds of play and if your record is 2-2 then you can win prize packs. Each round you play 2/3 and continue to play others with the same record. My first opponent was playing a red/green/white deck. In game one, he did not do very much. Later in the game he brought out a few creatures and drew the game out but I won.
Ok. 0-2. If I win the next two games I might get something. My next opponent had a Black/Blue deck. In the first game, We were even in the beginning to mid game. He had an Edifice of Authority that stalled my creatures from attacking. I was finally able to get in my Heat-Piercer Manticore and sacked a four toughness creature with Honed Khopesh to deal five damage to him. Then I put Honed Khopesh on the Manticore and casted a fling at him. In game two, I saw Edifice of Authority again and stalled out. He also had some cycling synergy with Pitiless Vizier giving it indestructible and Rhonas’s Monument giving +2/+2 to a creature when a creature enters the battlefield. I lost game two. Game three was a complete repeat of game two and I lost.
Magic: The Gathering. What can I say about this game. For me, there is a love/hate relationship with this game. It is the game that first got me into modern board gaming, or card gaming over 20 years ago. It is a game that after 20 years, is still going strong by gaining new players, pushing the boundaries for coming up with new and creative ideas and could arguable be the game that on its own, keeps the board gaming hobby alive.
can then use these creatures and command them to attack or defend attacks from your opponent. Each game can take an average time of 10-60 minutes to play. There are also many formats that you can play that range from 2-infiate number of players but it is normal for no more then about six players.
pells or creatures you will need to create mana. This typically comes from your lands. Your lands are generally what was listed above such as Plains, Swamps, Mountains, Islands or Forests. Lands are free to play and you will want to put those into your deck. However, you can only play one land a turn so your more powerful creatures and spells will not be able to come out until later in the game. If, for example, you wanted to cast a creature that you had in your hand that cost four mana, you might wait till turn four. Hopefully you were able to play a land on each of your turns. Then you will turn your four lands sidewards. This is called Tap. Tap means to turn a card from right side to sideways indicating that it is being used or spent. In Magic, at the beginning of your turn you will Untap your cards that are tapped so you can use their abilities again. Tapping something that first came out in Magic and since they copyrighted the term, other games have to use a different term.