Battleborn Legacy

As part of my gaming group was off doing some other adventures we decided not proceed with Dominion as I feel it doesn’t run well with two people. I’m just going to call this other person J. J likes to fund games on Kickstarter. This has was fairly popular a few years ago and it is still going strong. People will create games and create funding for the game through other people who read about their game they created called backers.

This game that J got on Kickstarter that he was trying to learn some basic rules on was called Battleborn Legacy. As we did not get to finish the game and more just seeing how a turn works and some mechanics, it is interesting. I would call it a fantasy game with area control, leveling your character up or advancement, resource management and dice rolling damage mitigation. It says it takes 2-4 players and I would guess a game would last somewhere between 90 minutes or more depending on the number of players and how familiar each person is with the game. I would put this in the class of a medium weight game as there is a lot of things going on. After playing I went home and read more information online and found out this was created in memory of a brother. The two brothers grew up playing Dungeons and Dragons and always talked about creating a game but never did. One brother got sick and passedaway so the other brother created this game. The name is based off of one of his brothers character names.

There are a few interesting things going on in this game. There are four hero’s that you can pick from and those can be paired with four different races making for different initial set up and replay ability. You will also select your starting space on the map as this allows for more replay ability.

The object of the game is to get the most victory point over the course of a number of rounds. I think it was somewherebetween 6-9. You getvictory points by doing certain actions and achieving certain things in the game. The general idea of the game is to move your lord around the board and gain allies, fight local races and other people. If you win you can put markers down on the board saying that you conquered that territory and if you control the color group of territory, then you gain victory points.

Another interesting piece to this is every turn some sort of disaster or uprising happens. This is randomly figured out by rolling a two dice. There are three different symbols on the board associated with a number and depending on what you roll, this will tell you what area is affected. Perhaps a disaster will occur, the dragon will attack or a horde of undead will cause an uprising.

Combat works as there are six different colors of dice. You roll two D6 dice and you want a higher number. If you have more units of that color, that will mitigate the dice so your number doesn’t have to be so high. In addition there is ranged combat that starts first and then goes to melee combat. If a second round of combat occurs, the archers are no longer far away and lumped into melee combat. If you hit, you roll on a hit table chart to see what type of unit was hit. Of course you only roll dice of the color in your units so no more then 12 dice would probably be ever rolled at one time.

The component quality of this game is pretty good. I would say that you get a lot of little square chits on the board and they look pretty similar but they are different so it may be hard to tell what each one is. The design looks good and the player boards seem to work well if we ever put them together. There are a lot of pieces, cards and tokens. Overall, this game seems decent so far. Since there are so many games that fill this same similar style for me, I’m not sure if I would get it but it was fun to play and I would recommend trying it this seems interesting to you.

 

 

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